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Unable To Resolve Glideapp In Glide 4.1.1

After Going Through tons of forums about same issue, I still not been able to resolve the GlideApp error. It says it cannot be resolved. Here is the screenshot: Here is the java c

Solution 1:

Try with

  implementation 'com.github.bumptech.glide:glide:4.8.0'
  annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'

DEMO

@GlideModule
public class FlickrGlideModule extends AppGlideModule {

  @Override
  public void applyOptions(@NonNull Context context, @NonNull GlideBuilder builder) {
    super.applyOptions(context, builder);
    builder.setDefaultRequestOptions(new RequestOptions().format(DecodeFormat.PREFER_ARGB_8888));
  }

  @OverridepublicvoidregisterComponents(@NonNull Context context, @NonNull Glide glide,
      @NonNull Registry registry) {
    registry.append(Photo.class, InputStream.class, new FlickrModelLoader.Factory());
  }

  // Disable manifest parsing to avoid adding similar modules twice.
  @OverridepublicbooleanisManifestParsingEnabled() {
    returnfalse;
  }
}

Read AppGlideModule

FYI

Your loadImage method will be

public static void loadImage(Context ctx,RequestOptions glideRequests, String url, ImageView imageView) {
        loadImage(ctx,glideRequests, url, imageView, DiskCacheStrategy.ALL);
    }

    public static void loadImage(Context ctx,RequestOptions glideRequests, String url, ImageView imageView, DiskCacheStrategy diskCacheStrategy) {

                 Glide.with(ctx)
                    .applyDefaultRequestOptions(requestOptions.placeholder(R.drawable.ic_stub).error(R.drawable.ic_stub))
                    .asBitmap()
                    .load(url).into(imageView);
    }

Then

ImageUtil.loadImage(context,options,obj.getPhotoUrl(),avatarImageView);

Solution 2:

Try this

Import Glide by adding this in gradle

compile'com.github.bumptech.glide:glide:3.8.0'

Then use this code

Glide.with(context)
        .load(url)
        .placeholder(R.drawable.ic_male)
        .error(R.drawable.imagenotfound)
        .listener(new RequestListener<String, GlideDrawable>() {
            @Override
            publicboolean onException(Exception e, String model, Target<GlideDrawable> target, boolean isFirstResource) {
                // log exception
                Log.e("TAG", handle errorcase", e);
                return false; 
            }

            @Override
            public boolean onResourceReady(GlideDrawable resource, String model, Target<GlideDrawable> target, boolean isFromMemoryCache, boolean isFirstResource) {
                 Log.e("TAG", handle success case here", e);
                returnfalse;
            }
        })
        .into(avatarImageView);

Solution 3:

Seems like great discussion going on. Don't worry. I have solution.

Follow the steps:

Add dependency as follow (I used latest version)

implementation 'com.github.bumptech.glide:glide:4.8.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'

Create package (as I always used structured code) myglide and copy/paste following class:

@GlideModule
public class SampleGlideModule extends AppGlideModule {
    @Override
    public void applyOptions(@NonNull Context context, @NonNull GlideBuilder builder) {
        super.applyOptions(context, builder);
    }
}

Now you can press CTRL+F9 OR you can click on Make Project option in Build menu. It will generate one file automatically (You can see by pressing CTRL and hover on ClassName in File.)

finalclassGeneratedAppGlideModuleImplextendsGeneratedAppGlideModule {
  privatefinal SampleGlideModule appGlideModule;
  ....
}

Now you can use GlideApp class very easily.

Feel free to contact me if you get any error.

Hope it will helps you. I love Glide as always. <3

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