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Libgdx Not Using Android Asset Folder

I am having a problem with a libGDX project reading the assets folder when compiling the Android or IOS build. While trying to access a file in the assets folder under the android

Solution 1:

In case if you are using Android Studio, select edit config... In case if you are using Android Studio, select edit config...

Change 'Desktop Application' -> 'Working Directory' to your android asset forlder Change 'Desktop Application' -> 'Working Directory' to your android asset forlder

Solution 2:

You should use Gdx.file.internal();

https://github.com/libgdx/libgdx/wiki/File-handling#reading-from-a-file

If you used the [setup UI | Project Setup, Running & Debugging], this file will be contained in your Android project's assets folder, $ANDROID_PROJECT/assets/data to be exact. Your desktop and html projects link to this folder in Eclipse, and will pick it up automatically when executed from within Eclipse.

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