Sprite Not On Position
my sprites are not on position on diffrent screen sizes. What i have to do? My headline actor looks like: package actors; public class Headline extends Actor{ public static fina
Solution 1:
Use viewport for your requirement, I supposed APP_WIDTH
and APP_HEIGHT
is constant.
publicclassMenuScreenimplementsScreen {
publicMenuScreen(Main game) {
ViewPort viewPort=new ExtendViewport(Constants.APP_WIDTH,Constants.APP_HEIGHT);
this.stage = new Stage(viewPort);
this.game = game;
this.sb = game.sb;
setHeadline();
}
privatevoidsetHeadline() {
atlas = new TextureAtlas(Gdx.files.internal(Constants.HEADLINES_IMAGE_ATLAS_PATH));
stage.addActor(new Headline(atlas.findRegion(Constants.MENUHEADLINE_REGION_NAMES)));
}
@Override
publicvoidresize(int width, int height) {
stage.getViewport().update(width,height);
}
}
HeadLine is an Actor
having TextureRegion
, why not you use Image
for your requirement, if you want some extra property then extend your HeadLine with Image
class.
Image image=newImage(newTexture("badlogic.jpg"));
image.setPosition(100,100); // positon fit for all device screen.
stage.addActor(image);
EDIT
publicclassHeadlineextendsImage {
publicHeadline(TextureRegion textureRegion) {
super(textureRegion);
}
}
And In setHeadline()
method of MenuScreen
stage.addActor(newHeadline(atlas.findRegion(Constants.MENUHEADLINE_REGION_NAMES)));
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