Recording A Surface Using Mediacodec
So, In my application, I am able to show effects(like blur filter, gaussian) to video that comes from Camera using GPUImage library. Basically, I (library) will take the input from
Solution 1:
You can see a complete example of this in Grafika.
In particular, the "Show + capture camera" activity records camera output to .mp4. It also demonstrates applying some simple image processing techniques in the GL shader. It uses a GLSurfaceView
and a convoluted dance to keep the recording going across orientation changes.
Also possibly of interest, the "Record GL app with FBO" activity records OpenGL ES rendering a couple different ways. It uses plain SurfaceView
and is much more straightforward.
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