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Showing posts with the label Textures

Drawing Text As Textures On Squares Does Not Show Anything

I'm new to OpenGL and I'm developing an Augmented-reality application for Android. Until n… Read more Drawing Text As Textures On Squares Does Not Show Anything

Opengl Es Texture Mapping

I need to draw circles in my Android application. Actually it is a Pacman game and I need to draw t… Read more Opengl Es Texture Mapping

Managing Assets Between Desktop And Device Version In Libgdx

I'm building a little Android game using libgdx. For now I have a copy of the game's assets… Read more Managing Assets Between Desktop And Device Version In Libgdx

Trying To Load An Osg Model With Textures Allocated In Textureunit1

I want to render an Openscenegraph model with textures under two constraints: 1) Using shaders (ope… Read more Trying To Load An Osg Model With Textures Allocated In Textureunit1

Android: Andengine - Animatedsprite Texture Size Too Large?

sorry if this issue's been asked before but I couldn't find a reference to it, trying to st… Read more Android: Andengine - Animatedsprite Texture Size Too Large?

Android Opengl-es Loading A Non-power Of 2 Texture

I have an app that I've been repeatedly playing with in android, it uses opengl-es. Currently I… Read more Android Opengl-es Loading A Non-power Of 2 Texture

Libgdx Distorted Texture When Using Camera.settoortho(false, Game_width, Game_height);

I'am trying to make libgdx game, adn i've got 2 problems now: 1. When im using camera.setTo… Read more Libgdx Distorted Texture When Using Camera.settoortho(false, Game_width, Game_height);

Andengine Texture From Drawable

I'm new to AndEngine. For some reason, I have to create a TextureRegion from a Drawable variabl… Read more Andengine Texture From Drawable